Project Summary
This project is currently in it's alpha phase.
Welcome to the Titanium XNA Game Engine (TXNAGE), the definitive 3D Game Engine for Windows XP/Vista & XBOX 360. TXNAGE is built upon the XNA Framework 3.1 and has many prebuilt features available to game developers.

Support Screenshots Documentation

The Team

Head Programmer: Enriko Riba (a.k.a. Riki)
Does most of the major programming of the game engine. He has more than 20+ years of experience of his career, and is a software architect. He developes the game engine on his own time, and develops features as he programs.
Your Name Here: Enriko Riba (a.k.a. Riki) could use some help, and so if you would like to help contact me.

The Primary Features

  • Core
    • Uses the XNA Framework 3.0
    • Built using the C#.NET programming language
    • Open Source
    • 3D Compatibility
    • Own Rendering Engine
  • Rendering
    • Full shader based fog support
    • Directional/Point lights
    • Supports setting static shader parameters once per frame and dynamic parameters per node
    • ...and a lot more.

Last edited Oct 7, 2009 at 10:00 PM by Kevinul, version 10